PowerWhenever you Exhaust a card,
draw 1 card.
DEEPWELL — Build a deck. Descend the drowned god-shaft.
iOS · Mac · PCSteam · Web (browser)Early Access coming soon
Choose your HERO
Four HEROS. Four ways down.
Distinct decks, mechanics, and answers to the dark.What waits below
Every room has teeth.
Six faces from a roster of sixty-two monsters.More cards, earned by playing
Choose what surfaces.
Every completed dive moves you toward a sealed pack. Open it to unlock three cards that can appear in future rewards and shops.Four packs for each HERO · 48 unlockable cards · no duplicatesFIRST LIGHT
LUMINOSITY PACKS
Open a brilliant pack of finished First Light cards, ready to enter the Well.INSIDE THE LIGHT
Finished cards. Alive in your hand.
Each LUMINOSITY pack draws from a growing First Light collection.THE LIGHTWELL
TRULY UNIQUE PACKS
Three cards made only for you.Enter the LIGHTWELL and receive three owner-private cards with distinct structures, costs, capabilities, and gameplay fingerprints.- 3 PRIVATE
- Created for one owner
- ONE OF ONE
- Unique gameplay fingerprints
- CORE INTACT
- Standard decks stay unchanged

FRONT REVERSE
Early Access reward
Guaranteed: one premium card experience.
Sign up for Early Access and begin with one premium animated card from the Well.Swipe horizontally to compare every card concept.
One premium card experience, guaranteed with Early Access.
Join the Early Access listCaptured from the current playable build
The turn is yours.
Two direct looks at the decisions that shape a fight—and the cards waiting beyond it.FILM 01 · current main build
Read the threat. Break the forecast.
Enemy intent tells you what happens next. Sequence the hand, spend the last point of energy, and turn a lethal forecast into an opening.FILM 02 · current main build
Break the seal. Expand future dives.
Earn sealed packs through play. Reveal three new cards, then find those unlocks in later rewards and shops.More than the deck
The deck is only half your arsenal.
Relics rewrite the rules of a dive. Potions are emergency levers you save until one impossible turn needs a different answer.Carried for the dive
Relics
Let the run change you.
Find them after battles, in shops, and in the Well’s stranger rooms. Once carried, their effects keep shaping every fight.
- First BellGain 1 Energy on the first turn of every combat.
- Pearl VeilReduce small incoming attacks to a single point.
- Diving BeltCarry two more flasks into the dark.
One use
Potions
Bottle the impossible.
Fill your belt with immediate answers: healing, block, energy, control—even a second chance at 1 HP. Drink now or carry the decision deeper.
- Brackwater FlaskHeal 15 HP, in combat or between rooms.
- Tide ChartChoose two cards. They cost 0 this turn.
- Deadman’s FloatSurvive the next killing blow at 1 HP.
Build the deck. Read the room. Decide what is worth carrying deeper.
A new map every run
Learn the marks. Never memorize the route.
Every act rolls a different configuration of fights, events, shops, rest sites, treasure, and elites. Read the route you get—then choose what your deck can survive.One well. Thousands of decisions.
- 327
- Cards
- 62
- Monsters
- 67
- Encounters
- 20
- Ascensions

Join before the gates open
Sign up now. Descend first.
One signup reserves your launch reward and puts you first in line.- Free packStart your first delve with a promotional pack of cards.
- First accessBe among the first players invited into Early Access.
- All platformsiOS · Mac · PC · Steam · Web
Early Access · Coming soon




















